01Field guide · Start here
Your first run
Go out, grab something worth keeping, and come back alive. This is the whole loop once, the safe way: open country, the calm tier, on your own.
01Before you go
Three checks in the camp. None of them take long, and each one saves a run.
- The free starter kit is ticked. A machete, a bandage and water: a melee weapon, not a gun. Guns and their ammo are something you find out there. It's never banked, so losing it costs nothing.Gate
- Hunger and thirst are above half. Below 20 you're weak: slower, and your aim wanders.Kitchen
- Nothing you'd hate to lose is in your pack. What you carry out is at risk. Your stash at home is not.Locker
02Board the convoy
Walk to the convoy gate and press E. Pick Countryside: open farmland with long sightlines and few walls, so you see what's coming. Pick Calm: no screamers or special infected, and the waves come later and smaller.
Wherever you go, the map is made fresh when the convoy leaves. Nobody has seen it before, you included, and the way out is somewhere on its far side for you to find.
| Destination | Map | Exits | Final timer |
|---|---|---|---|
| Downtown | New every run | Hidden | 30:00 |
| Countryside | New every run | Hidden | 30:00 |
03Read the screen
Everything you need is in a corner, so the middle of the screen stays the street. Learn these six and you can read any moment at a glance.

- 1Time left. Top middle. When it runs out the block is overrun, and hunters who know where you are keep coming.
- 2Exits. Under the clock. Lit is open, with the time it closes. Grey opens later.
- 3Way out. The nearest open exit you know of, pinned to the edge of the screen while it's off it.
- 4Prompt. By the thing it's about. Hold E to search; the bar fills as you hold.
- 5You. Bottom left: health, stamina, hunger, thirst and infection. Status tags appear only when they apply.
- 6Your weapon. Bottom right: what's in your hands and its class, a gun's rounds and spare rounds with a LOW warning in time to reload, the other weapons on 1 2 3, and the shove filling back up.
04Controls
Keyboard and mouse. In a run, H shows or hides these, and the full list is in the menu (Esc). Every key is in Controls.
Out there
- WASD
- Move
- Shift
- Run (uses stamina)
- C
- Crouch: quieter, slower
- Right mouse
- Raise your weapon and aim
- Click
- Attack (a lowered gun comes up first)
- R
- Reload
- 123
- Primary / secondary / fists
- Space
- Shove
- Ehold
- Search
- Q
- Take all
- ITab
- Your pack
- F
- Call the extraction
- Vhold
- Talk to your crew
- H
- Show or hide the controls
- Wheel
- Zoom
In the camp, and anywhere
- E
- Use a station
- F
- Invite the survivor beside you
- I
- Inventory
- J
- Journal
- Enter
- Chat
- Clicka name
- Mute or block their voice
- M
- Mute the sound
- Esc
- Menu
05Stay alive
06Get out
Nobody tells you where the way out is. Head for the far side of the map: come within 8 tiles of an exit with a clear view and it joins the run panel for your whole crew. If you still know none 13:00 in, the radio tells you of one. The final timer is 30:00. More in Journeys and exits.
- 01Walk into an open exit.It's open while its line in the run panel is lit, with the time it closes.Open
- 02Call the pickup with F.The call is heard 14 tiles away, and so is the wait: every infected nearby is coming.Loud
- 03Hold the zone for 20 seconds.Stay inside the circle until the ride comes. Step out, or let the exit close, and it's called off.0:20
Make it, and everything you carried is banked to your stash. Your skills keep the XP you earned. That's a run.
07Keep reading
The rest of the field guide, in the order most people need it.
- 01You're hereYour first runThe whole loop once, the safe way: the Countryside, Calm, alone.Start here6 min
- 02ControlsEvery key in the camp and out there, and what holding one does.Start here3 min
- 03Journeys and exitsDowntown and the countryside: new maps, hidden exits, the journey bonus.Out there4 min
- 04Threat tiersCalm, Restless, Hot: what each brings out and what it pays.Out there4 min
- 05The infectedWalkers, runners, screamers, radioactives and the brute, with their numbers.Out there5 min
- 06Items and crafting54 items, the 24 weapons and their classes, the five rarities, and the 12 things Wren can make.In camp14 min
- 07Crews and voiceUp to four. Invites, crew codes, the crew radio, mute and block.In camp3 min
- 08Wallet or guestPlay now in this browser, or sign in to keep your survivor anywhere.Your survivor3 min
- 09Coming soonSCRIP, ZLT and the marketComing soon: two currencies, a market between players at fixed prices, and seasons.Your survivor5 min
- 10FAQIs it free, what do I lose, does it work on a phone, is voice on.Help3 min